Chisel 0.1.0
7/18/2026
Changes
- Massively improved stairstepping — no more flying off ramps (as much)
- Added a confirmation for quitting
- Developer console command added, plus FPS template support for command-line console commands via
+cmd arg - Complete rework of the Weapons system to be much more extensive and easier to work with
- New AmmoType system
- Soundscripts now largely replace playing sounds manually — see the docs for details
- Brush entities can now control many brushes at once
- Many map compiler improvements, including (seemingly) fixing the last of the PVS bugs
- Several Rockwall 2 enhancements, such as flagging when a brush may be incorrectly marked as skybox
- WIP ropes
- Added utility functions to EntityCompiler to quickly get registered entities and create instances of them
- GameConsole log levels: message, warning, error
- Clip brushes no longer eat bullets
- FuncDetail is treated by most engine systems as standard world geometry
- Added the
give_allcommand to acquire all registered weapons - Exposed
PhysicsAnchorEntityas an actual entity you can place in Rockwall 2, rather than code-only - Prefetch
explosion.crp - Bullets properly iterate past
RAYPASSphysics objects
Updater 1.1.4
- Fixed outputted bat files
- Fixed the
Updatefunction running in the correct directory so updates actually work