Chisel 0.1.0

7/18/2026

Changes

  • Massively improved stairstepping — no more flying off ramps (as much)
  • Added a confirmation for quitting
  • Developer console command added, plus FPS template support for command-line console commands via +cmd arg
  • Complete rework of the Weapons system to be much more extensive and easier to work with
  • New AmmoType system
  • Soundscripts now largely replace playing sounds manually — see the docs for details
  • Brush entities can now control many brushes at once
  • Many map compiler improvements, including (seemingly) fixing the last of the PVS bugs
  • Several Rockwall 2 enhancements, such as flagging when a brush may be incorrectly marked as skybox
  • WIP ropes
  • Added utility functions to EntityCompiler to quickly get registered entities and create instances of them
  • GameConsole log levels: message, warning, error
  • Clip brushes no longer eat bullets
  • FuncDetail is treated by most engine systems as standard world geometry
  • Added the give_all command to acquire all registered weapons
  • Exposed PhysicsAnchorEntity as an actual entity you can place in Rockwall 2, rather than code-only
  • Prefetch explosion.crp
  • Bullets properly iterate past RAYPASS physics objects

Updater 1.1.4

  • Fixed outputted bat files
  • Fixed the Update function running in the correct directory so updates actually work